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怪物属性及爆率修改说明

:entityid = 523, 怪物ID name = Lang.EntityName.m523,

modelid = 125,外观模型id

icon = 0,头像id

level = 80,怪物等级

— = 大刀守卫|守卫,怪物名字

entityType = 1,怪物实体类型

race = 0怪物种族,

camp = 1,怪物阵营

monsterType = 5,怪物类型

aiConfigId = 40,AI编号

exp = 0,击杀经验

innerExp = 0,内劲经验

nMaxHp = 27236.最大生命

nMaxMp = 10,最大蓝

nPhysicalAttackMin = 60600  最小物攻,

nPhysicalAttackMax = 501000  最大物攻,

nMagicAttackMin = 60600最小魔攻,

nMagicAttackMax = 10100最大魔攻,

nWizardAttackMin = 501000最小道攻,

nWizardAttackMax = 501000最大道攻,

nHysicalDefenceMin = 42最小物防,

nHysicalDefenceMax = 84最大物防,

nMagicDefenceMin = 32最小魔防,

nMagicDefenceMax = 63最大魔防,

nHitrate = 25准确,

nDogerate = 5000敏捷,

fMagicHitRate = 0魔法命中,

fMagicDogerate = 0魔法闪避,

fToxicDogerate = 0毒物闪避,

fToxicRenew = 0毒物恢复,

fHpRenew = 0生命恢复,

fMpRenew = 0魔法恢复,

nHpRenewAdd = 0怪物回血,

nLuck = 0幸运,

nCurse = 0诅咒,

nNearAttackRate = 100000普通攻击系数,

nNearAttackType = 1攻击输出类型,

attackLevel = 100攻击等级,

attackInterval = 1攻击间隔,

nAttackSpeed = 500攻击速度,

nMoveOneSlotTime = 100移动速度,

reSelTargetRate = 100改变目标,

maxDropHp = 0最大掉血,

attackMusicId = 1攻击,

dieMusicId = 221死亡,

targetMusicId = 0发现,

damageMusicId = 1受击,

attackMusicRate = 50攻击,

dieMusicRate = 100死亡,

targetMusicTate = 30发现,

damageMusicRate = 50受击,

weaponid = 0武器id,

swingid = 0翅膀id,

hatsid = 0斗笠外观id,

flags = {

  DenyAttackedByActor = true不能被玩家攻击默认关闭,

  DenyInitiativeAttackActor = true主动怪是否攻击玩家,

  CanDropCoinGround = true掉落金币在地上,

  AttackPet = true主动攻击道士宠物,

  CanAlwaysEnter = true总能进场,

  DenyAddNumber = true千人不增加个数,

},

monstercolor = {

   0,255,255,0,

},

priorTarget = {  

},

drops = {  

{ group = 0, type = 0, id = 4234, count = 22, propability = 1, },

{ group = 0, type = 0, id = 4003, count = 1, propability = 4, bind = 1, },

{ group = 0, type = 0, id = 4074(物品ID), count = 50(数量), propability = 1(爆出概率), bind = 1(绑定1,非绑定0,或者删除这段), },

–#include “..\drops\drops214.lua”

        },

},

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